Cards Explorer

Explore all cards from Axie Universe

Cost:

Class:

Part Type:

Attack Type:

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Hermit
melee
Shelter1
0
100
Disable critical strikes on this Axie during this round.
Blue Moon
ranged
Scale Dart1
120
30
Draw a card if target is in Last Stand.
Goldfish
melee
Swift Escape1
120
30
Apply Speed+ to this Axie for 2 rounds when attacked.
Sponge
melee
Shipwreck1
60
90
Apply Attack+ to this Axie if its shield breaks.
Anemone
melee
Aqua Vitality1
50
0
Successful attacks restore 50 HP for each Anemone part this Axie posseses.
Perch
melee
Spinal Tap1
100
20
Prioritize idle target when comboed with at least 2 additional cards.
Babylonia
melee
Shell Jab1
100
50
Deal 130% damage when attacking an idle target.
Teal Shell
melee
Deep Sea Gore1
50
80
Add 30% to this Axie's shield when attacking.
Clamshell
melee
Clam Slash1
110
40
Apply Attack+ to this Axie when attacking Beast, Bug, or Mech targets.
Anemone
ranged
Aquaponics1
50
0
Successful attacks restore 50 HP for each Anemone part this Axie posseses.
Oranda
ranged
Hero's Bane1
120
30
End target's Last Stand.
Shoal Star
ranged
Star Shuriken1
130
20
Target cannot enter Last Stand if this card brings its HP to zero.
Lam
melee
Angry Lam1
120
40
Deal 120% damage if this Axie's HP is below 50%.
Catfish
melee
Swallow1
70
10
Heal this Axie by the damage inflicted with this card.
Risky Fish
melee
Fish Hook1
120
30
Apply Attack+ to this Axie when attacking Plant, Reptile, or Dusk targets.
Piranha
melee
Crimson Water1
130
20
Target injured enemy if this Axie's HP is below 50%.
Koi
melee
Upstream Swim1
115
35
Apply Speed+ to this Axie for 2 rounds when comboed with another Aquatic class card.
Nimo
melee
Tail Slap0
30
0
Gain 1 energy when comboed with another card.
Tadpole
ranged
Black Bubble1
100
40
Apply Jinx to target for 2 rounds.
Ranchu
ranged
Water Sphere1
110
30
Apply Chill to target for 2 rounds.
Navaga
melee
Flanking Smack1
100
40
Deal 120% damage if this Axie attacks first.
Shrimp
melee
Chitin Jump1
30
30
Prioritizes furthest target
Ronin
melee
Single Combat1
75
0
Guaranteed critical strike when comboed with at least 2 other cards.
Hero
melee
Heroic Reward0
50
0
Draw a card when attacking an Aquatic, Bird, or Dawn target.
Jaguar
melee
Nitro Leap1
115
35
Always strike first if this Axie is in Last Stand.
Risky Beast
ranged
Revenge Arrow1
125
25
Deal 150% damage if this Axie is in Last Stand.
Timber
melee
Woodman Power1
50
100
Add Shield equal to the damage this cards deals to Plant targets.
Furball
ranged
Juggling Balls1
35
20
Strike 3 times.
Little Branch
melee
Branch Charge1
110
40
Apply 2 Morale+ to this Axie when comboed with a Plant card.
Imp
melee
Ivory Stab1
70
20
Gain 1 energy per critical strike dealt by your team this round.
Merry
melee
Merry Legion1
65
85
Add 20% shield to this Axie when chained with another Merry card.
Pocky
melee
Sugar Rush1
70
0
Heal this Axie by 100 HP when comboed with a Bug card.
Dual Blade
melee
Sinister Strike1
130
20
Deal 250% damage on critical strikes.
Arco
melee
Acrobatic1
100
50
Apply Morale+ to this Axie when played in a chain.
Nut Cracker
melee
Nut Crack1
105
30
Deal 120% damage when comboed with another 'Nut Cracker' card.
Goda
ranged
Piercing Sound1
80
40
Destoy 1 of your opponent's energy.
Axie Kiss
ranged
Death Mark1
100
30
Apply Lethal to target if this Axie's HP is below 30%.
Confident
support
Self Rally0
0
30
Apply 2 Morale+ to this Axie for 2 rounds.
Cottontail
ranged
Luna Absorb0
0
0
Gain 1 energy after attacking.
Rice
melee
Night Steal1
90
20
Steal 1 energy from your opponent.
Shiba
melee
Rampant Howl1
110
40
Apply Morale+ to your team for 2 rounds if this Axie attacks while in Last Stand.
Hare
ranged
Hare Dagger1
120
30
Draw a card if this Axie attacks at the beginning of the round.
Nut Cracker
ranged
Nut Throw1
105
30
Deal 120% damage when comboed with another 'Nut Cracker' card.
Gerbil
melee
Gerbil Jump1
40
20
Skip the closest target if there are 2 or more enemies remaining.